![]() ![]() This is just the latest example of content creators shoehorning old formats into new technologies. ![]() Because you can swipe your finger on the screen to explore a 360 video, your potential audience isn’t limited to owners of VR goggles. You can draft off of the many existing player infrastructures and creating 360 video adds just a few steps to the existing toolchain for video production. In the short term, 360 video offers a relatively cheap bridge to the new medium. ![]() In fact some people ( see this Wired article) would prefer it if we didn’t call 360 video, VR at all. So if you thought the headache from 3D glasses was bad, just wait for some shoddy VR. That you are so immersed in the experience that your brain tricks itself into believing you are really there. The whole goal of the best VR is what Neil terms ‘Presence’. For more on stereoscopic VR check out this post from 360Labs. Stereo VR vs Mono VR is the same difference as that between a 3D movie and 2D movie. If you watch nothing else, watch this as it lays a solid foundation for understanding what all the fuss is about and where we are in the technological and creative development of VR. Neil Smith from the Lumaforge VR lab delivers an amusing and quick-fire overview of the world of VR and 360 storytelling in this first part of a presentation delivered at a recent LACPUG evening. The post will also cover editing VR video in Premiere Pro and FCPX as well as a few thoughts on the creative challenges of telling stories in a compelling fashion, in this unprecedented medium. I’m not going to cover the cameras much at all, this is a post production blog after all, but you’ll get a flavour of that side of things from some of the talks anyway. This post should give you a pretty good schooling in the fundamentals of VR and 360 video, the various concepts you need to understand and some valuable resources to help you dive deeper into the topic if you wish. Even though it’s been around for nearly 30 years, VR is coming of age. It’s a technology and an medium that’s picking up quite a bit of steam of late, with many big names buying in for billions of dollars. Virtual Reality (VR) games, video and other immersive experiences may well be the future. Does VR narrative filmmaking have a future?.Learn VR’s post-production pipeline in Premiere and FCPX.Understand the essential terms, concepts and technology for VR. ![]()
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