![]() Haste Whenever this attacks a god, draw a card.įlying, Charge 2 Gift - Azarai drains 2 Attack from each enemy creature.ĭeathtouch Gift - You may sacrifice another creature to give this creature Protection. You can summon creatures on spaces adjacent to this structure.įlying, Charge 3 Whenever a friendly creature attacks a god, this gains +3/+0. The first time you draw an event, this gains (+2/+2), and Charge 2. Ranged Whenever a friendly creature attacks a god, gain 1. Gift - Trigger all friendly production abilities.Īdd two 2/3 Imperial Guards with Taunt to your hand. ![]() Has +2/+0 during your turn (while in your hand or in play).ĭeal 2 damage to a creature. If it's a neutral creature, deal 5 damage instead. Production - Add a random Legend to your hand. Taunt Gift - Give a random creature in your hand +2/+2. The first time this fights and survives, it gains +3/+3 and Charge 2.Ĭharge 3 Combat - Draw a card. Last Words - Deal 2 damage to ALL creatures. Ranged After this attacks, it gains +1/+0. Sharra ignores all damage equal to 4 or more. Last Words - Add an Explore to your hand. Gift - Each player draws 2 cards and gains 2 Life. Whenever you draw a card, this gains +1/+0.Īdd the four elemental Dragons to your hand. Gift - Gains +2/+2 for each adjacent enemy creature. Has +2/+0 while your opponent has 10 Life or less. Gift - If you were attacked last turn, summon another Defender of the Homeland. Has +2/+0 while you control and +0/+2 while you control Has +1/+1 while you control and +1/+1 while you control Has +1/+1 while you control and +2/+0 while you control Has +1/+1 while you control and +0/+2 while you control Last Words - Your opponent draws a card and gains 2. Has +2/+0 while you control and +1/+1 while you controlĬhoose one - Gains +2/+2. ![]()
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